Rules and Strategy

The rules of craps

The rules of craps

Craps is a fast moving, loud casino game and these are probably the main reasons why some people are intimidated by it. In actuality craps isn’t anywhere near as confusing as it looks at first glance and can actually be one of the easier casino games to learn. There are around 40 different bets that you can make at craps, but most of them have quite bad odds and bets like ‘prop bets’ or ‘hardway bets’ should be avoided generally. When starting out you really only need to understand the passline bet.

Also, before betting online in this game, be sure to understand the basic rules and how a game is played from start to finish. This will prevent you from running into potential disasters so take the time to play the game for free before betting any real money.

How craps is played

The different stages of a typical game are as follows:

You roll the dice…

  • If you roll a 7 or 11, you win one times the amount of your stake.
  • If you roll a 2, 3 or 12, you lose.
  • If you roll a 4, 5, 6, an 8 or a 9 then you establish a ‘point’ number. The dealer will then take the opportunity to place what looks like a hockey puck on the table on top of the area marked with the number which matches the value of the ‘point’ number.
  • Once you have established a ‘point’ number, you roll again.
  • You continue to roll until you land the same ‘point’ number, if so you win the amount of your stake.
  • If you roll a 7 before landing your ‘point’ number you lose.

Different bets in craps

BetsDescription
PassA bet that on the first roll, the player will hit a 7 or 11 or will establish the point number. This bet pays even money. (1:1)
Don’t PassA bet that on the first roll the player will ‘Crap Out’ i.e. hit a 2, 3 or 12. If the player rolls a 7 or 11 then the bet is lost. If the player establishes a point number then they will keep rolling again and only win if they hit a 7 before hitting the point number. This bet pays even money. (1:1)
ComeA bet that is rolled on by a new or returning player. If the player rolls 7 or 11 they win, if they roll a 2 or 3 or 12 they lose. Rolling any other number works similar to the ‘point’ but is named the ‘come’ number and the player must roll this again before hitting a 7 to win. This bet pays 1x the initial wager. (2:1)
Don’t ComeA bet that is similar to the ‘Don’t Pass’ bet but placed after the initial roll and in the same way is betting that they will hit a 2 or 3. If the player hits a 7 or 11 they lose. If the total is 12 then the bet is returned. If any other number then the player establishes the ‘come’ number and if they roll a 7 before hitting the ‘come’ number then they win. This bet pays 1x the initial wager. (2:1)
OddsAn additional bet on one of the 4 previously mentioned bets, placed after the first roll.
FieldThis bet wins if the next roll of the dice produces a 2,3,4,9,10 or 12.
> Hitting either 3,4,9,10 or 11 pays 1x the initial wager.
> Hitting a 2 pays out at 2 to 1. (2:1)
> Hitting a 12 pays out at 3 to 1. (3:1)
Big 6Big 6 wins if a 6 is rolled before a 7. This bet pays even money (1:1)
Big 8Big 8 wins if an 8 is rolled before a 7. This bet pays even money (1:1)
Place2 choices here, the player bets on hitting 4,5,6,8,9 or 10 before a 7 or vice versa
‘ 7 ‘The player wins if they hit a 7 on the next roll. The bet pays 4x the wager (4:1)
‘ 11 ‘The player wins if they hit an 11 on the next roll. The bet pays 15x the wager (15:1)
CrapsThe player wins if they hit a 2, 3 or 12 on the next roll. This bet pays 7x the wager (7:1)
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